Software development at Aether Immersive

Software Consulting & Development

FULL-STACK ENGINEERING & ARCHITECTURE

We build custom software for immersive installations and digital experiences - web applications, real-time graphics engines, interactive kiosks, sensor-driven experiences, and the show-control tools that run live events.

Lead time
4 – 16 weeks
Stack
React · Node · Three.js · Unity
Platforms
Web · installation · mobile
Support
Ongoing available

Engineering that powers immersive experiences - and everything around them.

Our software team builds the platforms, tools, and integrations that bring creative visions to life. Whether it's a real-time GPU shader pipeline for generative visuals, a full-stack web application for a client's business, or the control systems behind a multi-projector installation - we architect solutions that are robust, scalable, and tailored to the project.

We've built everything from e-commerce platforms and interactive museum kiosks to real-time dome simulation tools and data-driven visualizations for NASA. Our approach is hands-on and collaborative - we work directly with stakeholders to understand the problem, design the architecture, and ship production-ready code.

Web Applications

Full-stack web apps, platforms, and dashboards - from concept to deployment. React, Node, Astro, and beyond.

Real-Time Graphics

GPU shader pipelines, generative visual engines, and real-time rendering for installations and live performance.

Systems Architecture

Infrastructure design, API development, database architecture, and DevOps for projects of any scale.

Interactive Installations

Software for sensor-driven experiences, touch interfaces, projection control systems, and museum interactives.

Frequently Asked Questions

What kinds of software do you build?
Full-stack web applications, real-time GPU pipelines and generative engines, interactive museum kiosks, sensor-driven experiences, e-commerce platforms, data-visualization tools, and the custom show-control software we use to run our own dome and mapping installations.
What tech stack do you work with?
Web: React, Node, Astro, TypeScript. Real-time graphics: Three.js, WebGL, Unity, custom GPU shaders. Interactive: TouchDesigner, Notch, computer-vision and sensor integration. We pick the right stack per project rather than forcing everything through one framework.
Do you build for both web and installation hardware?
Yes. A single project often spans both - for example, our NASA ICESat-2 kiosk runs a Three.js 3D ice-sheet visualization on a public touchscreen, and our VR Dome Parties pair installation hardware with a browser-based VR gallery at play.aetherimmersive.com.
Can you integrate sensors, LiDAR, or computer vision?
Yes. We have built installations driven by LiDAR, camera-based body tracking, gesture recognition, face tracking, and object recognition. Hardware is selected per use case and integrated end-to-end with the visual software.
Have you built anything for public institutions?
Yes. Notable public-institution work includes the NASA Goddard ICESat-2 educational kiosk and interactive exhibits at the American Visionary Art Museum (AVAM) and Jewish Museum of Maryland (JMM). We understand the durability and accessibility expectations that come with that environment.
Do you provide ongoing maintenance?
Yes. For installed kiosks, touring domes, and long-running installations, we offer ongoing maintenance, content updates, and remote monitoring so the experience stays live and healthy over time.

Have a project in mind?

Let's talk about how our engineering team can bring it to life.